Somehow, and to the surprise of many, the recent discovery had already been anticipated by the creators of the game Assassin’s Creed: Origins.
Those familiar with the Assassin’s Creed video game saga will know that it is characterized by accurately and painstakingly replicating – within the context of a video game – historical epochs in different parts of the world.
Since its creation, the developers accurately portrayed the Crusades (Middle East), the European Renaissance (Italy), Paris in the French Revolution, the London of the industrial era and a long list of other historical epochs.
The most recent title of the saga is called Assassin’s Creed Origins and is set in ancient Egypt (year 50 BC.) and on its gigantic map, we see the Great Pyramid of Giza (among others).
However, the great pyramid of Giza is represented with one rather ODD particularity: the game released a few weeks ago includes the secret chamber discovered by the ScanPyramid project with the aid of muon rays and announced to the world only a few days ago.
So how on Earth is this even possible? If no one knew about the existence of this secret chamber, how can it be already inside a video game?
According to the developers, in order to create the world of the game, and in particular that Pyramid of Giza, they worked hand in hand with Jean-Pierre Houdin, a French architect who years ago posited the theory that the pyramids were built from the inside towards outside.
According to this theory -very disputed by the Egyptologists-, there should be a number of hidden chambers inside the pyramid and just above the Grand Gallery, precisely where experts from ScanPyramids found the ‘hidden chamber’ using muon imagining techniques.
The developers of Ubisoft indicated that they worked for several years with Houdin, collecting the necessary material to represent the world of the game.
“We have long believed that Jean-Pierre Houdin’s theories about the inner ramps and royal circuit with two antechambers inside the Great Pyramid are probably the most credible, which is why we decided to use them in the game,” said Maxime Durand, brand historian for the Assassin’s Creed franchise.
In the game, although there are several creative freedoms, you can explore the Grand Gallery through certain semi-hidden passages where you can access two rooms full of treasures, which would correspond to what Jean-Pierre Houdin postulates.
Before leaving the Pyramid, other rooms and corridors that effectively exist in real life are also visited and account for the remarkable work of architectural recreation by the developers.
“We have long believed that Jean-Pierre Houdin’s theories about the inner ramps and royal circuit with two antechambers inside the Great Pyramid are probably the most credible, which is why we decided to use them in the game,” Durand told Kotaku.
“We expected these places inside the Great Pyramid to be discovered eventually, so we wanted to give players the opportunity to tour them in advance,” Durand concluded.
Ivan is editor-in-chief at ancient-code.com, he also writes for Universe Explorers.
You may have seen him appear on the Discovery and History Channel.